On the latest episode of IGN's monthly interview show IGN Unfiltered, Gaynor said the idea for Minerva's Den began during his interview at 2K Marin, when he was asked to pitch a level that could be slotted into the BioShock story. "I had pitched the computer core of Rapture as a thing with a guy who was splicing to become smarter and see all of the possibilities with math and stuff," he said. You’re whisked away to its orbital space station, called the Citadel, and given a job. ![]() Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072. Before founding Gone Home developer Fullbright, Gaynor worked at 2K Marin on BioShock 2: Minerva's Den which is widely regarded as BioShock 2's best DLC. BioShock: The Collection, a release featuring remastered editions of all three games and post-release single-player DLC, is coming this September, so what better time than now to uncover some of. Famously, System Shock is the story of the Hacker, who was caught hacking into the TriOptimum Corporation. System Shock is an action role-playing game developed by Looking Glass Studios and published by Origin Systems. In an interview with IGN, developer Steve Gaynor revealed how System Shock 2 inspired the creation of Bioshock 2: Minerva's Den.
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